What follows is a downward spiral into the inner demons of the body, mind and soul, as Silent Hill comes alive as an amalgamated reflection of the torment James and the townsfolk that he meets have to live with.
You play as James, a troubled man drawn to the mysterious town of Silent Hill at the bequest of his, apparently, dead spouse. First released in 2002 by Konami (developed by Team Silent) for PlayStation 2 as a follow-up, not sequel, to the original Silent Hill (released in 1999 for PS1), it has since remained a crucial cornerstone in gaming history.įor those who embrace it, connect with it, it becomes an emotional endeavor, accomplishing a level of involvement and investment with the player that I have hardly, if ever, seen in the form of a video game.